Category: Books [PRIMAL SWORD & SORCERY]

  • The Jackalands of Yorozh

    The Jackalands of Yorozh

    The Jackalands of Yorozh stand as the final, unforgiving graveyard of a nation damned by its own history. The sliver of north Yorozh that now bears this name is not a realm, not a refuge, not a homeland—it is a strip of salt-blown, radioactive hell where every living thing is an enemy and every promise of survival is a lie. This is the end of the line for the jackals of Jantara, the exiles who could not outrun the consequences of their own past. Nothing grows here. The soil is poison, the rare scrub blasted to dust by winds that peel flesh from bone. Any who attempt to scavenge find only rot, bones, or the skulls of those who tried before them.

    This land offers no forage, no seed, no shelter—only a thin crust of hope that breaks beneath the feet. The jackals who remain soon learn that more things live here that will eat them than there is for them to eat. Those strong enough to draw a weapon are soon noticed and captured; the slavers from Nyakava and the fringes of Kartonga make sport of these desperate, ragged jackals. The young and strong vanish into chains or are worked to death as labor or spectacle across the southern coasts. The weak, the slow, and the sick are devoured by the true kings of Yorozh—the horse-sized scorpions, ancient predators with venom that paralyzes as it digests. To sleep here is to risk being dragged away beneath the sand by a lizard that will eat its prey alive, over the course of days.

    Even the skies are cruel. Prehistoric condors, feral and cold-eyed, haunt the thermals. They swoop with unnatural silence, snatching infants from screaming mothers, carrying off wounded or dying jackals to be torn apart among the stones. No shelter is safe, for even the air is an enemy. The land itself is diseased. Lead and uranium leech from the southern borders, burning wounds that never heal and birthing monsters from the ant hills—ants large enough to cripple, sandworms that crawl up through the flesh of the feet to lay eggs inside. Water is never a blessing. All that flows here is acid or poison, each stagnant pool a death sentence. Glassy sand rips away the last shreds of clothing, so that the exiles are forced to wander near-naked, their wounds caked in blood and silica.

    Lightning storms lash the land with molten glass, searing flesh and boiling bone. Many have perished thinking the glimmering pools left by a storm might be water—only to find their hands and faces melted to the bone. Even the smallest relief is corrupted. Barrow flies, drawn by wounds and despair, lay their eggs in the eyes of the dying. There is no rest. The ghosts that stalk this land—some jackal, some cervine, both filled with hate—are said to claw at the living, driving them deeper into madness and death. No god, no ancestor, no act of atonement brings peace in the Jackalands of Yorozh.

    Escape is a fable: the land is a caldera crater, ringed by glass cliffs, sand, and monsters. The few who still call themselves jackal have no leaders, no caste, no upper kin, and no king. What remains is a shivering, hallucinating rabble—doomed to be picked apart by predators, drowned in sand, or eaten alive by their own madness. The sun rises over the Jackalands only to scorch away memory, pride, and hope, leaving nothing but a lesson that even ghosts are forced to repeat: Some realms deserve to die screaming, and some fates are earned.

  • Blade of the North

    Blade of the North

    COMING SOON


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  • The History of Ro’Edyne

    The History of Ro’Edyne

    The History of Ro’Edyne

    The History of Ro’Edyne

    185th Edition
    265,000 AC


    Index

    Chapter I

    Chapter II

    Chapter III

    Chapter IV

    Chapter V

    Chapter VI

    Chapter VII

    Chapter VIII


    Chapter Entries

    All Chapter Pages Contain Both The Text & Audiobook Versions


    Complete Audiobook Versions

    PRODUCTION VERSION

    The Narration Version Contains Narration with Full Text Score & Immersive Ambience,

    AMBIENT VERSION

    The Narration Version Contains The Full Text, Opening/Ending Themes with Background Storm & Fireplace Ambience,

    NARRATION VERSION

    The Narration Version Contains The Full Text, Opening/Ending Themes with No Background Ambience, ONLY the Narrator.


    Maps

    A Vandyrian Made Map of
    ‘The Lost Realms’
    [Artifact]
  • IV. Tales from the Post-Cataclysmic Age

    IV. Tales from the Post-Cataclysmic Age

    IV. Tales from the Post-Cataclysmic Age


    Index

    I. The Tale of The High Halls

    Next

    II. The Culling of King Thyun
    III. The Test of Enthybyrbis
    IV. The Founding of The Fearless
    V. The Fall of Valbara
    VI. Kai-Kha’Lybahn
    VII. A Hall of myth and legend
    VIII. The little Tymerian war
    IX. Trade Hell from Varduun
    X. That Cold Northern Attrition
    XI. Beware Bleak Mundaynum

    This is how Roedon first learned itself—through song, tale, and voice echoing across the long dark. The Ro’Edyne Cycle is no chronology, but the living heart of the north: mythic, tragic, and half in jest, spun by bards before dates were kept and memory could thin.

    Here are the stories that made the folk, teaching them not what happened, but what it meant. If the written history is bone, this is the blood—singing out what survived the storm, and naming what was lost.


    The Ro’Edyne Cycle 3:

    Tales from the Post-Cataclysmic Age

    NOW AVAILABLE


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  • The History of Bantos

    The History of Bantos


    This volume stands as the rough dawn after the long, smoldering night of Empire:

    “What follows is not the legend of a bloodline or the boast of some vanished royal house, but the hard account of a land and a people who refused to be buried with their masters. This is the story of those who survived the jackal yoke and the ashes of Old Jantara—not to restore what was lost, but to build what had never been tried. In these pages, there are no crowned heroes or ancient thrones, only the beginnings of kinship forged on the open steppe, in stolen fields and new-won villages, among folk who decided that freedom was not a gift but a task to be hammered out day by day.”

    ENTRIES


    Beyond The Codex

    NEW Expanded Content from the Library of Primal Sword & Sorcery

  • The History of Jantara

    The History of Jantara


    This volume stands as the dark overture to The Saga of Bantos:

    “A region and a people who would come to define rebellion, kinship, and survival in the age after empires. What is set down here is not a direct chronicle of Bantos itself, but the marrow and sinew of its ancestry: the fractured histories, doomed settlements, and desperate migrations that seeded its birth. This is the precursor text—the record of struggle, collapse, and crude alliances that forged the first Bantos folk from the wreckage of failed kingdoms and half-remembered oaths.”


    By Essay


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    Beyond The Codex

    From the Library of Primal Sword & Sorcery