Author: Primal Sword & Sorcery

  • The History of Roedon

    The History of Roedon

    This is the record kept in stone and ink, not song or sigh. Here is the unvarnished account—lineage, war, migration, and law—presented in the sober manner of those who must remember, not simply believe.

    Compiled from the earliest surviving fragments through the great succession wars of 5747 AC, this history aims for clarity, chronology, and the unromantic burden of fact. It is the Roedani scholar’s answer to legend: a ledger of what can be proved, traced, and disputed by the living, however dim the dawn from which it rises.


    The History of Roedon

    I. The Founding of The Northern Halls

    ••••

    II. The Cull of the Kinslayer

    •••

    III. Reckoning The White Witch

    ••

    IV. The Fearless

    •••••••••••••••••••

    V. The Fall of Valbara

    ••••••

    Vi. Legend of The Cystalkalibur

    ••••••••••••

    VII. A Hall of Myth and Legend

    viii. The little Tymerean War

    ••••••

    IX. Trade Hell from Varduun

    •••

    X. That Cold Northern Attrition

    ••••••

    XI. Beware Bleak Mundaynum


    I. The Founding of The Northern Halls

    After a wager of skill and reason was won against the elder-beards of the Londorai—whether by clever tongues, crooked dice, or the hand of fate itself—there was struck a common and good deal in the wake of a war whose name is lost. History forgets the weak and the petty, and the Londorai remember only victories, yet Roedon sings that the bargain was sealed not by crowns but by laughter, not by oaths but by necessity. Some say it was done together, shoulder to shoulder.

    Others mutter that it was the work of Rowes of Dayne alone, that queer hero of half-remembered tale, who in one telling bested the sky-king Arynn at arm-wrestle, and in another struck him blind and mocked him while the folk of Roedon learned to stand as one. There are songs where Arynn is made drunk on his own thunder, waking certain he had won, while Rowes stayed behind turning meat upon a spit and swearing all was as the sky-king remembered. Roedon prefers both versions and sees no need to choose.

    Thus it was that the silver-frozen halls of Londoraia, with their ermine thrones and star-bright gold, sent their giants south to carve a city from mountain bone, long, long ago—before the hill that would one day crown the heights of Den’Rydan had yet learned its name. These Londorai giants were of kin, tall and boisterous, and they walked the sea itself, wading deep through black water to drag the old rowendyre ships ashore, hauling whole peoples with them from the Eld’Hal, that ancestral north now lost to ice and oath alike.

    Liars and lions will tell you these works are Vandyrian dirt, relics of some dead empire, but they have yet to tilt a true rowendyre without snapping it like kindling. Here stand the northern forts, halls born of ships—wood of the sea set into living stone, not by spellcraft but by hand and law. Blocks taller than any stronghold were torn free and crushed until diamonds lined the great central terrace, the labor of the strongest Londorai males, while the towering wee girls pressed rubies from the same ruinous weight. The oldest halls were dug naked into the mountain, ships slid within them like bones into flesh, and the strongholds locked fast by giant swords driven deep—not as threat, nor as boast, but as covenant.

    For the vow was plain: if Londorai ever returned to make war, it would be against the enemies of the world, and Roedon would stand back to back with them. The giants drank, and the mirth of it shook the rafters of heaven and the highest halls on high. Then horns sounded from the frozen west. In less than nine days they had built what others would call a world, and after the revel they went stone-faced to answer that call. They were never seen again, for into myth they strode, and Roedon remembers them only by what they left standing.

    The females of the Londorai remained. It is said they stayed knowingly, and gave themselves to the males who had fought and lost for them, trusting that their own would one day return the favor. These were no dire giants, but a lesser, equally majestic kind of wolf—still tall, still proud, still enough that their blood runs thick in Roedon to this day, though few will admit it aloud.


    The Bard’s Song


    More Tales To Tell

    More Tales From The History of Roedon & The Ro’Edyne Cycle
    are in the process of being translated, archived, restored and preserved.

    Treat this page as an ongoing serial and check back for updates….


    Explore The Archives of The Vulsan Noble Owls
    An Ongoing Archival Series
    Enter The Realms of Roedon
  • The Isles of Roedon [OST]

    The Isles of Roedon [OST]

    FOLK SONGS

    Roedon’s Beauty [Original]
    Nothing Comes Easy [Lowlands Version]
    Nothing Comes Easy [Highlands Version]

    TAVERN SONGS

    The Roedon Folk Song of Woe
    Oi! Fekk Dis’ Bo’at! [The OTHER Roedon Folk Song of Woe]

    DEMOS

    Roedon’s Beauty [DEMO]
    Spake the Roedyne of a Coming War [DEMO]
  • Tales of a Greater Vandyrian Empire [OST]

    Tales of a Greater Vandyrian Empire [OST]

    An ongoing playlist drawn from beyond the Vandyrus–Thanator axis, gathering music that belongs to the wider imperial halo: frontier systems, vanished provinces, successor cultures, forgotten client worlds, and echoes of powers that never fully entered the historical record.

    The Great Civilization
    For the Mothers of Kyreodon
  • The Chronicles of Thahn: Rogue of the North [OST]

    PREVIEW TRACK LIST

    Chronicle [Of The Vandyrian Codex]
    Ka – The Lord of Death
    Closing In [Vanguard]
    Thahn of Vulsa
    The Chronicles of Thahn: Rogue of the North [Theme]

    More tracks to be added as content expands.

  • The Kingdoms of Vulsa [OST]

    The Kingdoms of Vulsa [OST]

    PREVIEW TRACK LIST

    Vulsan Warsong [Album Version]
    Vulsan Warsong [Vulsan Version]
    Wolves Unchained [English Version]
    Zarhanda

    BONUS TRACKS

    Vulsan Terror[FANFARE]

    More tracks to be added as content expands.

  • The Kingdoms of Zhuru [OST]

    The Kingdoms of Zhuru [OST]


    Full Album in Production
    -Check back for Updates-

    PREVIEW TRACK LIST

    Grasslands
    Eastern Skies
    Tigers of the Kartonga
    Old Kartong Trash
    Temple of the Moon

    BONUS TRACKS

    Cyan Blue [Zhuru Version]

    More tracks to be added as content expands.

  • The Vandyrian Codex: Volume I [OST]

    The Vandyrian Codex: Volume I [OST]

    FULL ALBUM
    Coming Soon

    PREVIEW TRACK LIST

    Before We Begin…
    On The Vandyrians
    The Greater Vandyrian Empire [Album Version]
    Vanguard
    Tyvexian Life
    Vandyrian Cosmology I

    More tracks to be added as content expands.

    2025

  • Primal Sword & Sorcery [OST]

    Primal Sword & Sorcery [OST]

    Primal Sword & Sorcery [OST]

    2026

    An Ongoing Playlist
    -Check back for Updates-

    PREVIEW TRACK LIST

    Tales of a Vandyrian Civilization [Original]
    Vulsa Unchained [Codex Version]
    Roedon’s Beauty [Album Version – Male Vocals]

    More tracks to be added as content expands.

  • Varduun – The Hyenalands

    Varduun – The Hyenalands

    Varduun is a land cursed twice. Once by fire, when Drael fell and split the earth, vomiting up vents, ash rivers, and poisoned plains. Again by its folk, for the hyenas claimed the land and made it theirs.

    It is a land of cracked savannah, fever-swamps, scorched plains, and wasted rivers. Disease prowls through its camps as easily as raiders do. Unwanted pregnancies, miscarriages, and deaths in childbirth are common; the alleys swarm with half-starved pups and abandoned ferals. Life here is cheap, short, and cruel—and the hyenas laugh at the cruelty not because it is funny, but because it is all they know.

    The Hyenalands are no kingdom, no empire. They are a trinity of strongholds and hordes—Gorzanth, Zarnack, and Krothuum—locked in endless rivalry. Only when all three are threatened at once do they bare their teeth outward, and then the savannah burns.

    And always, on the horizon, the whisper of a fourth city—Old Kartong, not theirs, not of Varduun, but a ruin that mocks them all.


  • Bantos – The Doglands

    Bantos – The Doglands

    In almost complete contrast to the hyena wastes of the Zhurian East stand the Realms of the Doglands — a loose constellation of citadels and town-states nestled between the ridges of Izhura and the guarded frontiers of the Lions’ territorial dominions.

    Where the hyena tribes thrive on terror, filth, and frenzy, the folk of the Doglands labor toward the illusion — and perhaps the first true experiment — of civilization. Their walls are high, their gates fortified, their plazas swept and sunlit. Within, sandstone towers rise over clay-tiled streets; bazaars spill with spice, silver, and textiles traded freely among breeds once enslaved.

    The population itself is a breed-born refuge of runaways and freed thralls, their collective memory steeped in the hunger for autonomy. Every law in their realm speaks to the preservation of the self — and the punishment of those who would erase it. Execution and treason are the two pillars upon which their justice rests, and mercy is measured not in pity, but in restraint from cruelty.

    Yet for all their civility, they remain a young and precarious nation. The Dogfolk abhor conscription, reject state labor drafts, and refuse to bind service to punishment. Their armies are few, their militia undisciplined, and their reliance on coin and contract makes them slow to rally. They are merchants before soldiers, architects before conquerors, and in that inversion lies both their nobility and their doom.

    Still, their hatred of both Jackals & hyenas runs hotter than any forge in Vandyrus. No treaty, no creed, no trade route is ever permitted to cross the filth of those carrion plains. To the Dogfolk, coexistence with Wolves is a cautious truce; with Horses, a mutual respect. But with Hyenas — only eternal war, declared in silence, and fought in every child’s bedtime story.

    For mistakes, even noble ones, do not require frequency to accumulate ruin. And the Lions across the western sea, in their cruel provinces of Gamandor, have long delighted in watching fledgling nations stumble — savoring, with almost culinary patience, the pleasure of playing with their food.



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