Author: Primal Sword & Sorcery

  • Tales of a Greater Vandyrian Empire [OST]

    Tales of a Greater Vandyrian Empire [OST]

    An ongoing playlist drawn from beyond the Vandyrus–Thanator axis, gathering music that belongs to the wider imperial halo: frontier systems, vanished provinces, successor cultures, forgotten client worlds, and echoes of powers that never fully entered the historical record.

    The Great Civilization
    For the Mothers of Kyre’dahn
  • The Chronicles of Thahn: Rogue of the North [OST]

    PREVIEW TRACK LIST

    Chronicle [Of The Vandyrian Codex]
    Ka – The Lord of Death
    Closing In [Vanguard]
    Thahn of Vulsa
    The Chronicles of Thahn: Rogue of the North [Theme]

    More tracks to be added as content expands.

  • The Kingdoms of Vulsa [OST]

    The Kingdoms of Vulsa [OST]

    PREVIEW TRACK LIST

    Vulsan Warsong [Album Version]
    Vulsan Warsong [Vulsan Version]
    Wolves Unchained [English Version]
    Zarhanda

    BONUS TRACKS

    Vulsan Terror[FANFARE]

    More tracks to be added as content expands.

  • The Kingdoms of Zhuru [OST]

    The Kingdoms of Zhuru [OST]


    Full Album in Production
    -Check back for Updates-

    PREVIEW TRACK LIST

    Grasslands
    Eastern Skies
    Tigers of the Kartonga
    Old Kartong Trash
    Temple of the Moon

    BONUS TRACKS

    Cyan Blue [Zhuru Version]

    More tracks to be added as content expands.

  • The Vandyrian Codex: Volume I [OST]

    The Vandyrian Codex: Volume I [OST]

    FULL ALBUM
    Coming Soon

    PREVIEW TRACK LIST

    Before We Begin…
    On The Vandyrians
    The Greater Vandyrian Empire [Album Version]
    Vanguard
    Tyvexian Life
    Vandyrian Cosmology I

    More tracks to be added as content expands.

    2025

  • Primal Sword & Sorcery [OST]

    Primal Sword & Sorcery [OST]

    Primal Sword & Sorcery [OST]

    2026

    An Ongoing Playlist
    -Check back for Updates-

    PREVIEW TRACK LIST

    Tales of a Vandyrian Civilization [Original]
    Vulsa Unchained [Codex Version]
    Roedon’s Beauty [Album Version – Male Vocals]

    More tracks to be added as content expands.

  • Varduun – The Hyenalands

    Varduun – The Hyenalands

    Varduun is a land cursed twice. Once by fire, when Drael fell and split the earth, vomiting up vents, ash rivers, and poisoned plains. Again by its folk, for the hyenas claimed the land and made it theirs.

    It is a land of cracked savannah, fever-swamps, scorched plains, and wasted rivers. Disease prowls through its camps as easily as raiders do. Unwanted pregnancies, miscarriages, and deaths in childbirth are common; the alleys swarm with half-starved pups and abandoned ferals. Life here is cheap, short, and cruel—and the hyenas laugh at the cruelty not because it is funny, but because it is all they know.

    The Hyenalands are no kingdom, no empire. They are a trinity of strongholds and hordes—Gorzanth, Zarnack, and Krothuum—locked in endless rivalry. Only when all three are threatened at once do they bare their teeth outward, and then the savannah burns.

    And always, on the horizon, the whisper of a fourth city—Old Kartong, not theirs, not of Varduun, but a ruin that mocks them all.


  • Bantos – The Doglands

    Bantos – The Doglands

    In almost complete contrast to the hyena wastes of the Zhurian East stand the Realms of the Doglands — a loose constellation of citadels and town-states nestled between the ridges of Izhura and the guarded frontiers of the Lions’ territorial dominions.

    Where the hyena tribes thrive on terror, filth, and frenzy, the folk of the Doglands labor toward the illusion — and perhaps the first true experiment — of civilization. Their walls are high, their gates fortified, their plazas swept and sunlit. Within, sandstone towers rise over clay-tiled streets; bazaars spill with spice, silver, and textiles traded freely among breeds once enslaved.

    The population itself is a breed-born refuge of runaways and freed thralls, their collective memory steeped in the hunger for autonomy. Every law in their realm speaks to the preservation of the self — and the punishment of those who would erase it. Execution and treason are the two pillars upon which their justice rests, and mercy is measured not in pity, but in restraint from cruelty.

    Yet for all their civility, they remain a young and precarious nation. The Dogfolk abhor conscription, reject state labor drafts, and refuse to bind service to punishment. Their armies are few, their militia undisciplined, and their reliance on coin and contract makes them slow to rally. They are merchants before soldiers, architects before conquerors, and in that inversion lies both their nobility and their doom.

    Still, their hatred of both Jackals & hyenas runs hotter than any forge in Vandyrus. No treaty, no creed, no trade route is ever permitted to cross the filth of those carrion plains. To the Dogfolk, coexistence with Wolves is a cautious truce; with Horses, a mutual respect. But with Hyenas — only eternal war, declared in silence, and fought in every child’s bedtime story.

    For mistakes, even noble ones, do not require frequency to accumulate ruin. And the Lions across the western sea, in their cruel provinces of Gamandor, have long delighted in watching fledgling nations stumble — savoring, with almost culinary patience, the pleasure of playing with their food.



    RELATED


  • Gunran – The Labyrinthian Hell-Jungle

    Gunran – The Labyrinthian Hell-Jungle

    Gunran sprawls across the eastern rim of Zhuru, its boundaries less drawn by rivers or cliffs than by gradients of misery—when the biting flies give way to biting things, when the mud turns from black to bone-white, when the air grows thick with the stink of rot and alkali. This is not a green, life-affirming jungle; it’s a fever-dream of gnarled trees and choked undergrowth, where every step promises a new kind of suffering. Even the light here feels wrong—filtered through canopies of predatory vines, fractured by steam, infested with motes of insect wings and fungal spores. It’s the kind of land that refuses to be tamed or charted, a jungle-swamp labyrinth both lethal and lush, its perils as much ecological as social.

    Only Gunrang City endures near the coast, a half-drowned relic perched at the edge of this mire. Once a tenuous refuge for exiles and the desperate, it survives more out of inertia than intent, its upper tiers lashed together atop rotting mangrove and fungus-choked foundation. Every season, another walkway collapses, another home is swallowed by the rising muck; the city’s lower levels are already lost to mold, biting insects, and the slow, relentless encroachment of the swamp. What remains of civilization there clings to the heights, even as the whole settlement sags, sinks, and rots, year by year, into the filth. Gunrang is no outpost of order, merely the last gasp of habitation before the jungle claims everything.

    The region’s true natives are the red panda tribes—arboreal, cunning, ferociously territorial. These folk are not gentle tricksters; they are expert guerrillas, masters of ambush and sabotage, their villages strung high above the worst of the swamp’s dangers, woven into the upper boughs where even the largest predators struggle to follow. Their feuds are legendary, as much with one another as with outsiders, and every turn of the season is marked by new raids, arson, and the taking of captives as rivals clash and alliances shift in the shadows of the trees.

    Travel in Gunran is a test of both will and wit. Roads are illusions; at best, they’re trails half-swallowed by the jungle, staked by lost traders, mercenary patrols, or the ruins of failed settlements. Raiders—often outcast mutts, desperate lion sons, or failed panda chiefs—prowl the margins, making alliances of convenience with whichever tribe holds the nearest high ground. It’s not uncommon for a caravan to pay toll to one warband at dawn and be bled dry by another by dusk.

    The ruins are what remain of forgotten empires—stone causeways sinking into the mire, vine-draped temples that once channeled sacrifice and power, ziggurats now nesting grounds for spectral insects the size of a hound. Every expedition into the swamp uncovers something new—old gold, forbidden relics, or simply a quicker death. Disease is a certainty: fever, rash, rot, and worse. Swamp plagues that have no name outside Gunran, parasites that drive their hosts mad before devouring them, and fungal infections that bloom under the skin like white fire.

  • The History of Bantos

    The History of Bantos


    This volume stands as the rough dawn after the long, smoldering night of Empire:

    “What follows is not the legend of a bloodline or the boast of some vanished royal house, but the hard account of a land and a people who refused to be buried with their masters. This is the story of those who survived the jackal yoke and the ashes of Old Jantara—not to restore what was lost, but to build what had never been tried. In these pages, there are no crowned heroes or ancient thrones, only the beginnings of kinship forged on the open steppe, in stolen fields and new-won villages, among folk who decided that freedom was not a gift but a task to be hammered out day by day.”

    ENTRIES


    Beyond The Codex

    NEW Expanded Content from the Library of Primal Sword & Sorcery