Author: Primal Sword & Sorcery

  • 2. Tyvex

    2. Tyvex

    2. Tyvex


    INDEX

    BY ESSAY

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  • I. Planetary Classification

    I. Planetary Classification

    Environmental Hostility

    Yalar—the first planet of the Ran system—was never simply a sterile rock lost to imperial indifference. Its choking viridian atmosphere, laced with poisons and scoured by permanent electrical storms, rendered it utterly inimical to biology: no garden, no ancient seed, no native myth. Yet for all its chemical hostility, Yalar was never ignored. It was a world whose only worth was what could be extracted by force or cunning—a sphere of perpetual resource war, never civilization, always conflict.
    At first glance, Yalar offered little: a battered crust, skies awash in toxic green haze, surface pressure and composition that laughed at the prospect of organic settlement. But beneath its storm-wracked veneer, automated outposts clung to the blackened ground, mining what they could—helium in industrial volumes, hydrogen for the fleets, silver for circuit and coin, exotics for whatever the imperial technologists demanded that century. The economics were almost always a losing proposition; the plants ran at a deficit, held together by imperial decree and the inertia of ancient supply contracts, yet the fact of Yalar’s production ensured that someone, somewhere, would always see a margin worth fighting for.

    This alone might have left Yalar a cautionary tale of resource overreach. Instead, it became the setting for some of the most brutal, least-memorialized conflicts in system history. For most of its ages, Yalar was not “ruled” by any civilization—no banners of Thanator, no statuary of Kydahn, no sigils of Rethka graced its surface except as brands upon machinery, quickly burned away by acid rain or erased by sabotage. Instead, three powers—Thanator, Kydahn, and the fractious nations of Rethka—waged a slow war of supply and denial, station against station, pipeline against relay, drone swarms clashing in the gloom, sometimes for centuries at a time.
    This was not the theater of heroes. It was an industrial hellscape: lightning-ripped black-green skies serving as a stage for the sudden flare of reactor sabotage, the violet pulse of weapons fire, the eerie teal glow that marked a lost plant or a failed breach. Outposts changed hands with monotonous regularity, rarely rebuilt, more often left to rot as a warning to the next would-be extractor. No settlements rose, only temporary barracks for engineers and conscripts condemned to serve out tours in a place whose only memory was the echo of failed ambitions and the constant thrum of extraction.

    The battles for Yalar were not limited to Thanator and Kydahn. Rethka, though fractured, was for a time a true contender, its splintered nations mobilizing flotillas and sabotage teams in doomed attempts to cut off imperial supply lines or wrest a fleeting advantage. Their efforts, though valiant, proved disastrous; every campaign left Rethka weaker, its political unity further corroded by defeat and attrition, until the nations that once vied for Yalar’s spoils were themselves reduced to vassalage—a fate sealed not on the fields of glory but in the toxic mists of this merciless world.

    For all this sacrifice, Yalar never transformed. It did not yield civilization; it absorbed hope, ambition, and flesh, repaying all equally with the same green-tinged oblivion. Even as the centuries turned and the wars ebbed, the automated plants continued their endless, near-pointless harvest, pulling gas from the poisoned air, bleeding silver and hydrogen for the now-consolidated imperial networks. The world remained, as it always had: an object lesson in the limits of conquest, a prize that punished every attempt to claim it with losses no faction could ever quite justify, yet none could ever abandon.

    To this day, Yalar’s horizon is broken only by the silhouette of mining rigs and the distant flicker of arc lights, skies still streaked with storm and violence, still haunted by the memory of battles fought for a promise that never delivered. Each generation’s would-be conquerors convince themselves that “this time, things will be different,” only to leave the planet as they found it—strip-mined, contested, and perpetually consuming all who dared to believe they could force it to serve. Yalar endures, not as a world to be tamed, but as the system’s perennial open wound—a place where only necessity and delusion dare to linger.


    BACK

  • The Book of Worlds

    The Book of Worlds

    The Book of Worlds


    INDEX


    Books 1 – 5


    COMING SOON

    Books 6-10

    In Production


    Books 11 & 12

    In Development


    After ‘The Book of Worlds’:

    Placement At The Edge

    Exo Systema


    The Ran System

  • 1. Yalar

    1. Yalar

    1. Yalar


    INDEX

    BY ESSAY

    All books in the project will be updated with New Entries:
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  • The Rats of Tranga

    The Rats of Tranga

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  • The Lie of the Eastern Border

    The Lie of the Eastern Border

    East of Kartonga, the so-called border with Varduun is a fiction; an absence of warning, law, or meaningful transition. The Kartongan wastes, for all their hazards, taciturn outland slavers, swaggering bravos with naked females on chains and freshly blooded steel on hip, the constant commerce of suffering, are still lands of sharpened barter & dangerous sneering bravado, ruled by appetite but anchored in something resembling a code.

    Varduun is the antithesis. There is no frontier, no fort, no marker or ancient stone to signal entry into the Hyena Lands. One stumbles across, or is taken across, and the realization comes too late: all rules, even those of predation, become unreliable.

    In the wastes, a lion may keep his sword sharp, his mind keener, and negotiate his way out of trouble or into power, but these old games die in Varduun. The hyenas eat everything—body, mind, and custom. Some bands are slavers, trading wretched lives to whatever kingdom or caravan will pay; others are feral packs, utterly mad, snapping up even their own kin.

    Some are simply monstrous: sick with parasites, flesh warped, drooling, cackling, and yet keen enough to sense the scent of an outsider, to know how to bait and break a traveler. There is no shortage of fresh horrors in Varduun. Hyenas rut and feast without conscience or law, their alliances shifting, their minds as fractured as their bodies. Nothing survives long that is not hyena, and even that is no certainty.

    The catastrophe is not just ecological but spiritual. No one warns you. No post stands, no trader utters a caution, no scent changes in the wind. The hyenas know, and they wait. Kartonga knows, and does not care. For any lion—indeed, for any outsider—caught on hyena ground, there is only one wisdom: stay armed, keep poison handy, and pray you are never taken alive.

  • Tranga City

    Tranga City

    The coastal city that bears the same name exists in contrast to this interior decay, but not in contradiction. It has grown not by restoring the land, but by exploiting its condition. Built into the slope of a steep and stubborn hill, the city presents itself as a vertical accumulation of necessity rather than design. Its outer gates are heavy and deliberate, but once inside, structure gives way to density—layer upon layer of habitation, trade, concealment, and opportunism rising upward along carved terraces and half-collapsed foundations that predate any current occupation.

    It is within this inherited skeleton that the ratfolk of central Kartonga have established their hold, not as rulers in the formal sense, but as those best suited to inhabit a place where certainty is impossible. Their dominance is practical, not ceremonial. They do not cleanse the city of its dangers; they navigate them. They do not unify its districts; they map the fractures and profit from them. In Tranga, survival favors those who can move through layers—social, physical, and economic—without becoming fixed in any one of them. The ratfolk excel here not through strength, but through continuity of presence. They are always there, in the walls, in the tunnels, in the exchanges that occur before any formal agreement is reached.

    The city’s markets reflect this condition. The thieves’ quarter is not a district but a behavior that permeates every level of trade. Goods are not merely sold; they are circulated through hands that alter their value with each transaction, stripping origin and attaching new context. Poison makers operate openly, not because the city lacks law, but because the demand for quiet solutions is constant and widely understood. Their craft is not relegated to hidden dens but integrated into the economy itself, with mixtures tailored not only for killing, but for weakening, disorienting, or binding another to obligation. In Tranga, a poison is as likely to secure a contract as it is to end a life.

    Financiers of a different kind move through this same structure—those who deal not in coin alone, but in leverage. Debt in Tranga is rarely written and never forgotten. It exists as a network of favors, threats, and mutual compromise, enforced not by a central authority but by the collective understanding that betrayal here is costly in ways that extend beyond the individual. Assassins and spies operate within this framework as extensions of that economy, their services indistinguishable from other forms of labor except in consequence. Information is traded alongside flesh and weaponry, and often proves more valuable than either.

    The lower levels of the city, where the original structures are most intact, house the populations least visible to outsiders. Urchins move through these spaces with a familiarity that borders on instinct, acting as carriers of message, rumor, and stolen goods. They are not merely victims of circumstance but active participants in the city’s function, forming the connective tissue between its disparate elements. Above them, the trade in bodies continues with the same pragmatic tone that defines all else. Whores in Tranga are not set apart as a class of indulgence, but as another form of transaction within a system that values utility above all. Their position grants them access—to information, to influence, to survival—so long as they understand the terms under which they operate.


    Related

  • Tranga

    Tranga

    South of Old Kartong, the region of Tranga stands as a transitional scar rather than a settled province—a place where the authority of the city dissolves into dust, and where permanence itself is treated as a liability. The land is marked not by borders that hold, but by the remnants of attempts to impose them: collapsed tent-lines hardened into brittle husks, trade paths that shift with each season’s wind, and low stone outlines of structures that were never meant to endure. What remains is not abandonment in the pure sense, but a thinning of intention. Tranga is not empty. It is simply no longer claimed in any way that matters to those who understand how power functions in Kartonga.


    The Cities of Tranga