The Empires of Gamandor


, , ,

Gamandor is a continent not of unity, but of relentless tension—divided along three lines so deep they run like fault scars through the land and its history. Its empires are not siblings but sworn enemies, forced by geography and fate into a perpetual truce they despise, each gnawing at the edges of the others, each dreaming of a dawn when the other two will at last be ashes.

A Tiger Guard of Shun’Jirin

To the west, the Tiger Empire endures in ruined majesty on black coasts and sodden cliffs. Their lands collapse year by year into the hungry sea, and their cities, perched precariously above the surf, are as infamous for intrigue as for sorcery. Tigers are architects of secrecy and patience—subversive by instinct, sorcerous by tradition, their courts shrouded in shadow and rumor. Lacking numbers, they compensate with ruthless cunning: every council chamber is a maze of alliances and assassination, every lord a plotter, every priestess a spy. They poison, seduce, blackmail, and vanish rivals, treating open war as the last resort of the unimaginative. To outsiders, their realm is a theatre of masks and knives; to those within, it is a place where only the most patient and most brutal endure.

The Wizard Stronghold of Tokotahn.

The capital city, Shun’Jinirn, is a citadel of political mastery, where the dynasty’s will is made flesh in marble and decree; but The old throne-city Tokotahn, remains the heart of the forbidden arts—a labyrinth of sorcery, alchemy, and the ever-watchful secret police, where loyalty is measured in silence and survival is its own dark miracle.

To the east, the Lion Imperium burns with a different light—blunt, aggressive, radiating the conviction that their might is law. Their empire sprawls across crag and plain, a banner of gold over a sea of iron. In the Pride Realms, the king’s word is final, tradition is enforced by strength, and every matter—political, erotic, martial—is settled with the same brutal candor: the strong rule, the weak submit, and dissent is a form of treason.

A Lion of the Eastern Imperium.

The lion’s ethos is unashamedly direct: war is proof of virtue, violence a path to glory, and negotiation an admission of weakness. Their prides are quick to anger, slow to forgive, and every border is drawn in blood and teeth. A visitor to these lands learns early—debate is brief, insult is mortal, and every feast may become a battlefield before dawn.

To the south, the Panda-Shah reigns in a languid, decadent splendor that makes a mockery of both lion and tiger ambition. Older than both their rivals combined, the Panda Court is a domain of ancient wealth, mystical artifice, and serene cruelty. Their armies are immense, disciplined, and often held in reserve—used not for conquest, but as threats, shields, or gifts to favored proxy states. Their true weapons are subtler: gold, alchemy, healing, and pleasure. Panda females are famed for their bare-bosomed dances and for the intoxicating mix of innocence and danger they bring to the Shah’s endless revels; their courtiers and alchemists are masters of both life and death. Above all, the Panda-Shah thrive on manipulation—goading lions and tigers into endless conflict, funding one, arming another, then feasting as the world burns. Boredom is their true enemy, and proxy war their preferred entertainment.

This is the tragedy and power of Gamandor: three empires, each capable of crushing their neighbors, none willing to share, all locked in an endless cycle of conspiracy, subversion, and proxy slaughter. They act as one only when threatened by a power greater than their collective pride—otherwise, they tear at each other with a violence as old as the continent itself. Every alliance is provisional, every treaty a lie waiting to be exposed, every period of peace merely an armistice in the longer, bloodier conflict of succession and spite. Should they ever truly unite, no force on Vandyrus could withstand them. But such unity is as mythical as the first dawn, for hatred runs deeper than fear, and betrayal is a sacrament in Gamandor.

Thus the Imperial Trinity stands: Tigers in the storm-wracked west, lions on the sun-blasted plains of the east, and pandas brooding in the decadent jungles and pleasure palaces of the south. Each is an empire unto itself, but together they are a perpetual crisis—a riddle with three claws, and no answer but conflict.


RELATED


IN PRODUCTION

  • Skies of the West
  • By The Towers of Tokotahn
  • Slum & Skullduggery & Shun’Jirin